I enjoyed the style here for the most part, it's a shame it wasn't part of a better game. As it stands this was just OK.

The concept of your action points carrying between the point and click segments and the combat segments was notionally a good idea. Unfortunately the implementation just didn't amount to much, except in the last section where it results in a bunch of filler fights. This is actually something of a recurring theme for this game mechanically. Composure degradation could have been interesting but was too easy to manage. Altering your cosumable items could have opened up some fun tactical options, but you don't really have the time to spare to engage with it.

The boss fights have too much health, one of those situations where you figure out what you're meant to be doing quickly and then just have to execute it repeatedly.

Reviewed on Apr 26, 2024


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