Operation Raccoon City is not a good game. It's riddled with bugs and reeks of a rushed development cycle. It's a sort of bizarre side-story to the events of RE2 & 3 where we're led to believe Leon and Jill were having frequent encounters with bands of armed Umbrella and US special agents.
It's a class-based 4 player game and as such probably falls into the vein of "fun with friends." Playing with AI means to play alone because the AI is braindead and on more than one occasion I caught them unloading their ammo into the adjacent wall.
To be honest, the game rides at about the C-tier for most of the missions because they're fairly inoffensive. It's fun to shoot hordes of zombies with automatic weapons and these are some gooey, destructible, zombies. It's the same enjoyment I'd get out of a Dynasty Warriors game. But the moment the game pits you against human foes with automatic weapons the game drops to the garbage tier.
Counter to your companions, the enemy AI is capable of placing a bullet between the buttcheeks of a flea at 50 meters.
A level will be going fine and then demand you progress down a hallway with no cover where 7 guys at the other end are doing alternating hails of bullets. Your health melts the moment you expose yourself in these sections and the game would only be a third as long if not for these roadblocks. It doesn't feel quality assured in any way. Dropping the difficulty did nothing to alleviate these sections and I wound up playing most of my time as the class with unlimited grenades, or the class that could turn invisible and run by all the dudes with guns
THAT ALL SAID, Operation Raccoon City panders very hard to RE3 fans especially, which I appreciate. You do whacky shit like orchestrate a conflict between Mr. X and Nemesis, operate the railgun from the end of 3, and potentially gun down Leon Kennedy and Claire Redfield. It's fanservice on fanservice and I feel quite serviced.
The environments are pretty moody and would be good in a better designed game. The sewer level has a great gimmick of there being low light so you have to chuck flares, which only illuminate how surrounded by zombies you are.
The game is bad, but it doesn't feel ill-conceived.
I spent most of the play time alternating between intrigue and ambivalence as even the frustrating parts slowly wore away into just something to expect. Maybe it's stockholm syndrome, but I'm not disappointed I played it

Reviewed on Oct 04, 2023


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