This is more of an adaptation of Resident Evil 3 than a straight remake. Whereas REmake 2 followed the floorplan of the original game with near slavish devotion, this one is altered right from the get go, following the beats of RE3, but with different environments and progression of events.
Now, I like these differences, but I don't know if I prefer them to the original. Where's the giant worm, or the Raccoon City parks? Where's the room with all the dead tyrants and soldiers?
The combat, imo, is improved from REmake 2. Here's the dodge move I was asking for, along with ample space to avoid zombies if you so choose. The game compensates this by having there be a ton of zombies, and zombie variants. The game really captures what set RE3 apart from the prior 2 entries. It's a game about the rush of the pursuit and the dire feeling of needing to escape a city gone to hell.
The issue is, in this iteration, the pursuer, the titular Nemisis...feels like a non-entity. He only shows up for scripted chase scenes and boss fights that are quite short. Very abruptly he sheds his iconic design for something more bestial, and much like the other changes I like it, but I don't know that I love it. By the end I didn't feel I had that personal relationship of spite that I did at the end of the original.
The game is pretty as hell and I wish there was more time spent exploring the streets, but at the same time no one area feels it overstays it's welcome.

Reviewed on Oct 04, 2023


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