Solid classic JRPG. Wild Arms delivers a nice story with surprisingly good character moments and a great soundtrack. I was a bit disappointed when the cover and intro gave me more western vibes and I found this was pretty much just limited to Jack being a cowboy, but it was fine. It was kind of underwhelming that you only have 3 party members for the whole game but they end up being nicely developed. Rudy's past and identity as a machine and Jack's confrontations with Harken in particular delivered some earnest emotional scenes that I didn't expect. I also quite liked Rudy's interactions with Jane and I wish that was more prevalent in the story. The gameplay is okay, the battles are slow because of fairly long loading times and laggy animations. There are some neat aspects though, like Rudy's different arms, Jack's fast draws and Cecilia's crest graph system. Also the use of each character's tools for puzzles in the field is interesting and makes them feel a little more unique. Unfortunately each boss battle pretty much plays out the same way with having Cecilia cast Slow/Armor Down and spamming Rudy and Jack's strongest skills but that's something a lot of JRPGs have in common so I can't knock it too much. Visually Wild Arms doesn't stand out much from its competition with serviceable 2D art out of battle and lackluster 3D models in battle, but in terms of music there's plenty of great and memorable tracks that really help set the atmosphere of the game. Overall Wild Arms delivers a solid classic experience complete with the usual repetitiveness and tedium but with enough charm to make up for it.

Reviewed on Sep 08, 2021


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