The original My Name Is Mayo is pretty much the poster child of the easy trophy genre. Trophies are a great way to increase your playtime with games and it turns out that little dopamine hit you get with every "ding!" can be quite addicting for some. It did not take very long for developers to capitalize on it. The trophy hunting crowd is surprisingly big and full of everyone from casuals to of course "hardcore gamers" who get mad at people who don't solely go for "Beat the game without dying while you're blinded and dismembered" type of trophies. Its a sizeable crowd of addicts and makes it easy for publishers to take one of two routes. They can shit out shovelware asset flips for like two bucks. Or they can use the promise of easy trophies (that often unlock far before completion of the game) to get hunters to try out an obscure indie game and maybe even like it enough to beat it. I chose to believe the second option was done the most. Even if most of the games end up being cheaply made or bad, with how some hunters even buy the same game in different regions or across systems to stack I can't deny how enticing the profit sounds. However overtime it quickly became a lot more of the first option. You couldn't look at the new games section on PS5 without being spammed with shit like "Hot Dog Jump" and "Hot Dog Turbo Jump" and it was actually insulting. Sony never bothered before because its more money for them but it got so bad they actually did something for once and delisted most games like that.

So, that's all the background information you really need about these types of games. My Name is Mayo is the most popular one. You simply click X a few thousand times and boom that's 50 trophies for you. For every couple milestones you'd get a little random fact. Or you could do some side stories (if you can really even call them that) that would maybe put your mayo in a costume or do something silly with the background with every new milestone you reached. Basically the very bare minimum to even call it a game, its pretty lazy even for a clicker game. But the sillyness and quickness of just tapping a jar of food a bunch made it become both popular and infamous. The sequel, My Name Is Mayo 2, was surprisingly an improvement. It's still pretty terrible but it looked better, had a few minigames and was a little funnier too. Unfortunately 3 feels like a step down.

It is funny to me that this series falls into the common trilogy trap of the 2nd being the best and the third being kinda uninspired. This is certainly the best looking of the three, it tries to go for like a 60s vibe. But everything else leaves a bit to be desired, even for a game of this quality. The little side stories are dull and sometimes even derivative of previous entries, and only once do something interesting with the background. But after you've gone through all of those you unlock a bonus final story. Now you are no longer tapping the jar, but instead holding up the left stick as you peacefully walk up a randomly generated forest. With a goal of making it ten miles. Each mile you unlock a trophy and a little blurb like usual. Along the trail you can find different types of mushrooms. These will either change the visuals in a psychedelic way which is cute, or will throw you into a random minigame. Before you start it briefly shows you what buttons are used but it never tells you what they do or what you're supposed to do. All of these minigames are terribly designed, terribly explained and feel terrible to play. What's worse is for the little story bits it tries to be a solemn reflection on the titular Mayo's father passing. This would of been a great opportunity to reflect on trophies or something in a meta way, but they try to do some wholesome "spend time with your loved ones thing" and with how its framed - you being a fucking jar of mayo, for one - it comes off like a really longwinded, out of touch and borderline disrespectful joke. Good intentions or not it just feels gross and cheap. It soured the already lackluster experience to begin with. This is the worst one yet.

Nancymeter - 30/100
Time Played - 1 hour 25 minutes
Trophy Completion - 100% (51/51) Platinum #226
Game Completion #8 of December
Game Completion #154 of 2022

Reviewed on Dec 16, 2022


3 Comments


MY FAVORITE GAME NOOOOO

1 year ago

Lovely introduction paragraph! I liked the rest of the review, but that part in particular stood out to me.

1 year ago

thank you!! that means a lot