Right off the bat, I want to recommend this game. It's a solid little title that contains plenty of content for the price and decent content at that. My muted praise may suggest my recommendation is not a strong one, and that may sort of be true. At its core, NSTW is centered around grinding, the type that has you completing tasks to gain XP and star bits to unlock the main dungeons. This is not inherently bad but it's a design philosophy I do not connect with. As a strictly optional course of progression, it is fine, but this is what makes this game this game right beside its shape-shifting gimmick. I found this half of NSTW to be its most enticing with so many unique forms and in turn playstyles to swap to. The loop of completing dungeons while experimenting with each form's combat compelled me to play for hours at times. Combat was challengeless fun, satisfaction being derived out of seeing so many enemies hit at once. However, at the back of my mind, I knew I couldn't always play the way I wanted to. If I wanted to progress steadily I had to grind out XP with each character only to discard them once they dried up with tasks to complete. In many ways, it reminded me of 'Cookie Clicker'. A game designed around the pure delight in constant tapping, the small amounts of dopamine hitting the ol noggin when the numbers increase. No matter how fun the combat was, ultimately what mattered most was seeing my level increase and those sweet stars added to my collection. Was it fun? Not really but it fed into that mindless enjoyment I had with combat. But eventually, that thoughtless pleasure turned into pure thoughtless as I continuously ticked those important numbers up only to finish the game with little to no impact being left on me.

Reviewed on Feb 02, 2022


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