Fate/Samurai Remnant is overall a very great game with a couple of pretty glaring flaws.

The story of this game was a very fun return to the "proper" Holy Grail War format that the franchise had not really used (Excluding FGO's Paper Moon chapter from earlier in the year) in ages. The way the game splits into a couple of different “routes” near the end also felt very reminiscent of Stay Night which was the best thing it could have been. Some parts of the story were unfortunately seemingly left open for DLC, but the package that's there is easily compelling enough to play the game without waiting for those.

The characters are all really great. Iori and Saber are just an incredibly charismatic duo to follow through the game and the way the NG+ exclusive ending caps off their story felt very cathartic. All of the other masters were also very endearing and I’m glad the game managed to show their side as well.

My biggest issue with the game though is its gameplay. The boss “break bars” are far too annoying to deal with and every single fight feels like a drag. The normal enemies and the more “musoulike” gameplay was very fun but most story bosses lost some of their oomph due to the super long time to beat them. It also did not help that the game required another playthrough to reach the 2 endings you didn't achieve on your first playthrough.

Reviewed on Oct 01, 2023


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