Wow, just wow.

It's a shame that this game's legacy is that it was a huge flop and more or less jumpstarted the HAL-Nintendo partnership, because in my opinion, those are the LEAST interesting things about this game, and the Game deserves to be celebrated outside of those factors. As someone whose first console was the NES, I was obsessed with any game that had cutscenes. I've always been fascinated by 8 bit games that push the limits of the console in order to enhance the storytelling, as it leads to both the designers and the player having to use their imagination. Metal Slader Glory destroyes those limits.

Everything from the massive sprites, multiple colour pallets, fluid animation, and even the intricate/dynamic sprite layering, it's all INSANE. I found myself stopping the game and just watching the little details of the characters faces, like how Elina would get upset when you'd talk to Catty, and smoothly shift back to a smile when you talk to her. Or how the characters would react in the foreground to things in the background.

"But the story is predictable, and the antiquated adventure game design is clunky/boring!" - Some jerk off

Look, I don't know how you ended up here if you can't cope with old adventure game tropes or 80s sci-fi anime plots. If you know about this game, you must be VAGUELY interested in one of those things, otherwise, what the fuck were you expecting from such a niche game? And even then, this is by far one of the most polished adventure games from that era, especially out of the Famicom ones.

It's a great game, and I'm glad I finally finished it. Shout-outs to Her-Saki and FandChill, their translation patch was a much needed upgrade, the updated font and more energetic translation made the game that much better.

Reviewed on Dec 27, 2023


Comments