Nope, nah uh, fuck you, Arzest. I collected all 30,000 Sparklium to fuel my ship and leave. You never once said that I needed to get a ship piece in World 9 when I'm already preparing the cyanide martini at World 4. I slogged through your dreary and depressing pacing and level design only to be stopped by an obstacle you made up like a bratty child insistent that he didn't get out despite getting hit by the dodgeball. You said 30,000 Sparklium and I was done. Not my fault you implemented once-a-day bonus levels I could exploit using the 3DS's settings or buying the now $80-$100 original amiibo to farm those amiibo statues.

Normally I don't score games unless I have beaten them, but as far as I am concerned, I accomplished what Hey! Pikmin asked me to do. And part of what it asked me to do is play one of the worst games I have ever had the misfortune of experiencing. It's dreadful. It's a puzzle platformer that takes one thing from the original Pikmin games, treasure collecting, and makes it boring. Gone are the time limits, gone are the real-time strategy elements, gone is the resource management, until all we're left with is a poorly-designed, slow puzzle platformer with puzzles meant for children yet discourage speedy efficiency lest you accidentally destroy the way to a treasure, because God knows Pikmin has never been about managing your time and being as quick and efficient as possible. Hit detection is spotty, so trying to get those stupid "found and saved all 20 Pikmin" medals are for shit.

Only gets a 2 instead of a 1 because of the cutscenes of Pikmin and the characterization of Olimar via his logs. Arlo was right. Fuck this game.

Reviewed on Dec 07, 2021


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