I like Spyro 1 more. I enjoy just romping through a level, combing it for gems and eggs more than I do completing a myriad of tasks that are either pretty fun or just monotonous. A lot of challenges just ask you to do things again.

I also don't like being forced to come back later to a level to 100% it once I have a new move. It's somewhat acceptable in something like Battle for Bikini Bottom where the levels are larger and more open with areas accessible only to other characters.

Also Gulp is one of the worst bosses I've ever seen in a 3D platformer. Crush was easy and Ripto was a satisfactory final boss, but Gulp is harder than anything else in Spyro 2. He's only pretty tough if you're trying to just beat him and go, but to 100% the game, you have to beat him without getting hurt to get a skill point, and without healing to get a trophy. His charge attack is easy to avoid, but his electric guns that HOME IN ON YOU with splash damage and a lingering AoE hitbox are retarded. Plus the means to hurt him are scattered randomly. After dropping 50 lives trying to beat him without getting hit, I just said "fuck it" and beat the game, got the infinite superflame power, came back and one-shot him.

If Spyro 1 was a 7/10, then Spyro 2 was a 6/10. I'd rather have a game of consistent peaceful quality rather than a mixed bag of missions, often paired with repeats. Hopefully Spyro 3's all new forms of gameplay won't be an issue for me.

Reviewed on Jan 19, 2021


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