Full review over at my website: https://www.nepikigaming.com/reviews/sonic-heroes/

''It was great revisiting the title in the Sonic franchise I’m probably most nostalgic for, but my opinion has slightly changed due to seeing the game through the eyes of a critic. The reason for that slight change is pretty simple: the controls. Sonic Heroes is a game that punishes you for going fast with the speed character, because any momentum is killed when very slightly tilting the joystick. And that’s not the only part of the game that can kill momentum, as the enemies found later on in the game can end that pace quite easily as well with how long it takes to beat them. Couple this with awful pinball controls in Bingo Highway, rail grinding being unreliable, and power characters sliding five feet ahead while on the ground and you got a game that’s not fun to control… for 10 to 20% of the time. These are definitely issues, but I don’t feel like they impact my overall fun too much. The team mechanic itself was fun to work with after all, with every class having their own strengths- and weaknesses, and switching between them being immediate. And of course, the game uses the team mechanic to its full advantage, resulting in really fun level design overall. That said, I would have liked to see more differences between each campaign as they are virtually the same, with the only changes being how long the levels are. I’m not objected to playing all of these campaigns, but unless you are a completionist, you’ve practically seen everything the game has to offer with just one playthough. And really, I feel that’s the approach you should have with Sonic Heroes: if one campaign is satisfactory for you, don’t force yourself to play the others. ''

Reviewed on Jul 15, 2021


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