Positives:

- Surprisingly excellent monster designs.
- Plot is quite interesting.

Negatives:

- Annoying to collect every single monster because of bad in-game tools. Had to constantly criss-cross between excel and guides to find every single Nexomon.
- Status effects are really overpowered to the point they remove any challenge.
- Every Nexomon's experience curve is the exact same, and there are only 7 types, resulting in a slightly too simplistic combat system.

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''It's tough to talk about this game without addressing the elephant in the room: it is a clone of the popular media franchise Pokémon. Is that a bad thing? Absolutely not. But because of that, there are also some expectations begging to be met. Nexomon ends up meeting some... and not even coming close to others.

What it does meet is that I really enjoyed most of the monster designs in this game. Often I had a genuinely tough time sticking to just six Nexomon for my team just because I came across others that I also wanted to use. A subjective opinion, but I can say that I liked this set of monster designs more than what we've seen from the inspiration for a long time. Shout-out to my Robin Hood bird--it was just too bad that your stats were so underwhelming. Another positive that I wanted to mention is the story, which won't blow your mind at all but I thought it was an interesting take on how the Nexomon ended up in this world. Lots of 4th-wall-breaks too which I'm not a fan of but whatever, it's not that impactful.

But then we get to the gameplay, and here is where Nexomon succeeds at the very bare minimum. For example, I do like that instead of there being a limited usage to moves, there is a general stamina meter for all moves, and they can also be switched at any time for a maximum of 4 at once. There's no HM moves to worry about, and moving around the world is generally pretty quick. And that's unfortunately where most of my compliments end. The Nexomon all share the exact same experience curve and a mostly similar moveset, so the only thing that truly distinguishes them from each other are the stats. With there only being 7 types, it was also far less strategic as a result. What I also didn't always like was how a new enemy Nexomon got sent out and it attacks immediately, and switching your own Nexomon also causes them to attack instantly. This wouldn't be a problem, if all damage moves didn't inflict a huge amount of damage. But then again, status effects are so completely broken so you can just use that instead. It genuinely made supposedly tough or even unwinnable battles a complete joke.

But the absolute worst aspect was that there were no good in-game tools to learn what Nexomon's habitat was in what place of the world. I constantly had to criss-cross between an excel sheet to find the best locations, and it made completion a massive chore. But even ignoring that, if I saw a trainer use a Nexomon I liked, I just had no idea where I could get it. And that's just unacceptable for a monster collecting RPG, I'm sorry. I can look past most of the other issues but this one is just unforgivable. Also, no PvP or any other post-game content beyond the post-game story makes it kinda pointless to train and collect all these Nexomon.''

Reviewed on Mar 10, 2022


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