I loved the clarity of the quests and artwork in this game. Photography games are extremely hit or miss for me, and I thought Toem did a good job at turning the camera into an intuitive and satisfying game mechanic.

One gripe is that there is very little incentive to refine your photos in the game's encyclopedia, since all subjects are always billboarding toward the player. Two different pictures of the same subject (a bug, a tree) will typically be largely similar. This is such a compelling ongoing activity in the recent Zelda games because of the dynamic lighting and animations in those worlds. In Toem, as appealing as the art style is, it never really compelled me to take a picture of the same thing twice. Apples and oranges of course, but for whatever it's worth, I think that particular sub-system isn't very well suited to the art style.

Still the game's strengths are in its personality and confidence in it's own aesthetics, and on that metric is wonderfully well-executed.

Reviewed on Jan 11, 2024


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