VR Games

VR games I own and/or have played.

VR: Required.
SKILL: Requires a good amount of movement from the player, but enemy waves range from easy to difficult.
NAUSEA: Free movement and moderately tiring gameplay. Players may fall off cliffs or ledges.
VERDICT: Unlock this thing's full potential with mods and it becomes one of the best VR games for people who like bashing skulls.
VR: Required.
SKILL: Easy to learn, but tough to master. For the most part, players stand in one spot for the duration of the game, but there's a significant amount of limb movement required.
NAUSEA: Bright, flashing lights.
VERDICT: A must-have—easily one of my top 5 VR games—but modding is essential to get the most out of it.
VR: Required.
[WON'T PLAY]
VR: Required.
SKILL: Practically none required.
NAUSEA: The player is placed at the edge of a seemingly bottomless pit, which may cause vertigo. A moment in the game intensifies this.
VERDICT: Teaches players to use individual fingers on their Index controllers. Portal fans will get a bit more out of it, but otherwise it's best to show this to family and friends unfamiliar with VR.
VR: Required.
SKILL: It's a roguelite, so you're likely to die more often than win. Victory will require some dedication.
NAUSEA: Players have free movement, and might fall down pits or small cliffs.
VERDICT: A voxel-based dungeon crawling roguelite. Even as someone who is tired of the genre, I have a good time playing this—there's something about physically swinging a sword that never gets old. I've yet to get to the end of a dungeon, but it's fun.
VR: Required.
SKILL: Difficulty selection available, but players are expected to think and act fast, including navigating a weapon wheel while in-game.
NAUSEA: Snap turning and seated modes available, but movement is fast and players can fall from heights. Picking up certain items causes the screen to flash briefly.
VERDICT: A solid VR port of AMID EVIL that provides a fun challenge.
VR: Required.
SKILL: Controls are simple, but sensitive. Large movements will cause spin-outs.
NAUSEA: Very high nausea tolerance required, as the fast free flight movement includes spins, loops, and quick changes in direction.
VERDICT: Flying around a small cyberpunk city is neat, and so is doing barrel rolls to make yourself sick on purpose. Light recommendation.
VR: Optional.
SKILL: None required.
NAUSEA: Bright lights and free movement.
VERDICT: Menus don't seem to work in VR, which must be enabled through beta. This locks players into just one of the worlds it has to offer.

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