VR Games

VR games I own and/or have played.

VR: Required.
SKILL: Practically none.
NAUSEA: Extremely bright colors, flashing and pulsing lights. Players can stand or be seated, but movement must be done in real life.
VERDICT: Essentially a cool interactive visualizer for your music that you can surround yourself with. Full review on its page.
VR: Required, but based on a non-VR 2D game.
SKILL: None.
NAUSEA: Bright colors. Teleport movement.
VERDICT: A very small, very lightly-interactive room to explore. Seems to be intended for a small audience of friends, so can't really be recommended to others.
VR: Required.
[BACKLOGGED]
VR: Required.
SKILL: High.
NAUSEA: Very low.
VERDICT: Going online at 12 AM to get my ass kicked by Europeans. 10/10 would recommend. In seriousness, though, this has some decent training modes and the simulation is pretty solid, even if it does take some time and settings adjustments to get used to.
VR: Required.
SKILL: Brain-bending jigsaw puzzles requiring spatial reasoning. They start easy and get very difficult later.
NAUSEA: Very low. Seated play, environment is a white void.
VERDICT: Brain-bending 3D jigsaw puzzle game. The tweezers you grab pieces with can be a bit touchy.
VR: Required.
SKILL: None.
NAUSEA: Psychedelic, pulsing colors and moving patterns.
VERDICT: Its visuals seem pretty limited, but it was neat to play around with while listening to psytrance.
VR: Required.
SKILL: Simple logic elements.
NAUSEA: Free movement or blink movement. Bright colors, but not blinding.
VERDICT: Would probably have enjoyed this if I was a young teen, but more than anything, I just found it tiring. The humor wasn't landing, and the quests felt more like busywork.
VR: Required.
SKILL: None needed.
NAUSEA: Free movement, but fairly low.
VERDICT: An odd building evoking similar feelings as liminal spaces, but perhaps more sterile. An exploration of negative space in architecture. Maybe not for everyone, but I got something out of it.
VR: Required.
[WON'T PLAY]

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