VR Games
VR games I own and/or have played. Includes games modded to become VR but not ones I've played using the UEVR Injector. I might make a separate list for those at some point.
109 Games
VR: Required.
SKILL: Difficulty selection available, but players are expected to think and act fast, including navigating a weapon wheel while in-game.
NAUSEA: Snap turning and seated modes available, but movement is fast and players can fall from heights. Picking up certain items causes the screen to flash briefly.
VERDICT: A solid VR port of AMID EVIL that provides a fun challenge.
SKILL: Difficulty selection available, but players are expected to think and act fast, including navigating a weapon wheel while in-game.
NAUSEA: Snap turning and seated modes available, but movement is fast and players can fall from heights. Picking up certain items causes the screen to flash briefly.
VERDICT: A solid VR port of AMID EVIL that provides a fun challenge.
VR: Required.
SKILL: It's a roguelite, so you're likely to die more often than win. Victory will require some dedication.
NAUSEA: Players have free movement, and might fall down pits or small cliffs.
VERDICT: A voxel-based dungeon crawling roguelite. Even as someone who is tired of the genre, I have a good time playing this—there's something about physically swinging a sword that never gets old. I've yet to get to the end of a dungeon, but it's fun.
SKILL: It's a roguelite, so you're likely to die more often than win. Victory will require some dedication.
NAUSEA: Players have free movement, and might fall down pits or small cliffs.
VERDICT: A voxel-based dungeon crawling roguelite. Even as someone who is tired of the genre, I have a good time playing this—there's something about physically swinging a sword that never gets old. I've yet to get to the end of a dungeon, but it's fun.
VR: Required.
SKILL: Moderately high. Players need to manage their movement speed, direction, and enemies at the same time, using several mechanics at once.
NAUSEA: The player moves very quickly through the environment, and may fall from extreme heights.
VERDICT: It feels cool to go fast, and frankly, "Shadow of the Colossus but on a hoverboard with a grappling hook" is one of the greatest ideas ever. Unfortunately, it's very easy to go TOO fast, and clip through the world—especially in the underground levels. In fact, it's those same underground levels that really highlight how poorly designed the world map as a whole is. Too much of the world feels completely unplanned, as if every hill was created at random and then just had stuff placed on it after.
SKILL: Moderately high. Players need to manage their movement speed, direction, and enemies at the same time, using several mechanics at once.
NAUSEA: The player moves very quickly through the environment, and may fall from extreme heights.
VERDICT: It feels cool to go fast, and frankly, "Shadow of the Colossus but on a hoverboard with a grappling hook" is one of the greatest ideas ever. Unfortunately, it's very easy to go TOO fast, and clip through the world—especially in the underground levels. In fact, it's those same underground levels that really highlight how poorly designed the world map as a whole is. Too much of the world feels completely unplanned, as if every hill was created at random and then just had stuff placed on it after.
VR: Required.
[WON'T PLAY]
[WON'T PLAY]
VR: Required.
SKILL: None.
NAUSEA: Psychedelic, pulsing colors and moving patterns.
VERDICT: Its visuals seem pretty limited, but it was neat to play around with while listening to psytrance.
SKILL: None.
NAUSEA: Psychedelic, pulsing colors and moving patterns.
VERDICT: Its visuals seem pretty limited, but it was neat to play around with while listening to psytrance.
VR: Required.
SKILL: None needed.
NAUSEA: Free movement, but fairly low.
VERDICT: An odd building evoking similar feelings as liminal spaces, but perhaps more sterile. An exploration of negative space in architecture. Maybe not for everyone, but I got something out of it.
SKILL: None needed.
NAUSEA: Free movement, but fairly low.
VERDICT: An odd building evoking similar feelings as liminal spaces, but perhaps more sterile. An exploration of negative space in architecture. Maybe not for everyone, but I got something out of it.
VR: Required.
SKILL: Logic puzzles require some deductive reasoning skills.
NAUSEA: Pretty moderate, though there are some pits that might cause vertigo.
VERDICT: Really strong visuals with middling puzzles and shallow, tacked-on plot and themes. Fairly short.
SKILL: Logic puzzles require some deductive reasoning skills.
NAUSEA: Pretty moderate, though there are some pits that might cause vertigo.
VERDICT: Really strong visuals with middling puzzles and shallow, tacked-on plot and themes. Fairly short.
VR: Required.
[WON'T PLAY]
[WON'T PLAY]
VR: Required.
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