Sonic Frontiers - A successful experiment.

I played a lot of Sonic games and I think this one became of my favorites. It does a lot of things right but also a lot of things wrong.

First of all, thank you for actually using a good writer, Ian Flynn. This game's story (and lore) is surprisingly very good. You have tons of references to old games. Unfortunately you also notice that the budget was tight. The final scenes didn't feel as impactful and it felt very abrupt.

Now the most important part of Sonic: The gameplay.
We got the Cyberspace levels and the open areas. Sonic plays differently in both of them and ALWAYS good. Even in the 2D sections. I think I prefer the overworld gameplay. You have a lot of "rpg" mechanics but the fighting is just a lot of fun, building up combos is great.

The cyberspace levels are A LOT of fun. Most of them are based on old sonic levels, such as Metal Harbor or a canceled Unleashed level. It gives you an "AAHHHH" moment once you realize. Weirdly enough, the S-rank requirements are randomly chosen, they are just not consistent. The islands are well designed, but I just don't really like the third island that much.

Also I think this game has almost the best music. A lot of punk for boss fights, a lot of EDM for the levels. It's great, I am listening to the OST on a daily base.

The gameplay loop is the following: Beating guardians for gears -> do cyberspace levels -> get keys to unlock chaos emeralds -> boss fight. It is very satisfying. Super Sonic PLAYS and FEELS awesome.

All in all, it's a great game and I am glad Sonic is back. x)

Reviewed on Nov 22, 2022


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