I can't stop thinking about how the first game starts you off with a single zombie coming into a room, and you can fight it off with hand to hand or barricade the entrances, but this time you're immediately up against maybe five enemies all wielding guns and all you've got are Carnby's fists and feet.

From the get-go they really lean into the shooting, and it doesn't become any easier once you secure some firearms of your own. This made even clearer by me finishing the game using just a sword while I still had several pistols and a tommy gun in my inventory, all with full ammo.

It's still decently fun, but just doesn't hit the same way as the first game. It wasn't until the last half that it felt like AitD again.

Oh aye, there was a bizarre moment reading a totally throwaway note that mentions "Elisha Commstock" and a fella named "De Witt". Did Ken Levine name Bioshock Infinite characters after one-time mentions in a game from 1993?

Reviewed on Oct 09, 2023


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