Beneath the jank, there's a lovely wee game here, but it feels like there was too much ambition for the devs' skill level and budget to make what they imagined a reality. Also didn't help that the usual public hype caused expectations to go out of control. Folk see an open-world and a glider and suddenly turn off their years of experience with seeing through the bullshit of game trailers, reverting back to "It breath of wild?!".

There's an air of separation between you and the world. You don't feel a part of it, so much as just moving around it pressing interact prompts. Combat is pretty shallow, and lacks impact. You slam a big metal gauntlet into enemies and it sounds like a child hitting a metal fence with a stick. Bizarrely the UI and popups are extremely Fortnite, which feels jarring against the game's aesthetic.

The narrator doesn't help. It would be fine if he only chimed in every now and then, and there are options to reduce the frequency of that, but he reads every conversion to you, meaning you hear the animal voice talking gibberish, and then him doing storybook shit over the top of it, making it feel overwhelming and verbose.

All in all I don't hate this, or think it's terrible. I'm sure folk with more patience will get a lot out of it. But for me it's got too much of the Early Access vibe goin' on to stick with. You can do an izuna drop though, so that's nice.

Reviewed on Jun 27, 2021


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