A bizarre and obtuse thing that I cannae imagine playing without a guide. There's a cool premise here, and later stuff that crops up is interesting, but everything about it feels like you're oil wrestling while an invisible clock ticks down. I had alarms blaring and lights flashing while I struggled to navigate conversation branches to just ask a dude what was happening, then the station fell into the sun and the game gave me a score of 27. Apparently that was one of 12 or 13 possible endings.

Reading a guide is just you being directed to different floors and rooms to talk with folk, and I don't see how you could know to do any of those unless you were hunting down every single NPC and asking every single iteration of dialogue options, which could take hours. Hours you don't have unless you want to do seventeen playthroughs.

I really liked the vibe of it all at the start, but it quickly became so frustrating to just interact with. A real shame, because I feel like some tweaking could have resulted in a wee hidden gem.

I will give it props though for the difficulty select screen. Three sliders.

Ship Simulator
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Disease Spread
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Respect for Player
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Reviewed on Aug 16, 2021


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