It's so disappointing to have "Berserk style slapped onto DMC" be such a wet fart of a thing.

I'm not gonnae sit here and pretend to be some character action master, I'm decent at DMC/Bayo etc, but the combat is trying so hard and just not getting there. Fights feel messy. The lock-on is piss poor and will regularly have you looking at an enemy on the opposite side of the room to the one you're currently juggling. The entire UI is white, weapons cause white flashes on impact, and the prompt for a counter-attack is also white. It gets totally lost in itself. You end up trying to do combos but are expected to hit (O) every 2-3 seconds which just feels like more work.

The inconsistency of the counter-attack also fucks you up. Sometimes it blocks an enemy, other times it parries or throws a projectile to interrupt their animation, it can even freeze them mid-attack meaning they will still unfreeze a second later and continue that swing, usually hitting you with it. You have no control over which of these counters the button performs. Maybe some people like that this kinda keeps you on your toes, but I fuckin' hated it.

The story and characters are sadly about as deep as a puddle. Real generic stuff against an extremely samey backdrop. I was 7 chapters deep out of 25 and just didn't have it in me to trudge the same grey dark bridge again with burning houses nearby. I truly peaced out when it dropped me into the sewers.

Models look quite cool, and there's some sweet animations, particularly when you enter this game's equivalent of devil trigger, but some just ok combat with a clear Berserk tribute aesthetic simply isn't enough.

Reviewed on Oct 15, 2022


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