I can’t hate OSU. While its community may be awful, from what I’ve heard, the game itself never presents itself as something it isn’t.
It’s just a rhythm game. That’s it. No story, no fancy graphics, nothing else. If that’s your thing, then go for it.

𝐒𝐭𝐨𝐫𝐲
There isn’t any.

𝐌𝐞𝐜𝐡𝐚𝐧𝐢𝐜𝐬 𝐚𝐧𝐝 𝐠𝐚𝐦𝐞𝐩𝐥𝐚𝐲
There are multiple game modes, but all of them revolve around pressing at the right place at the right time. It comes with many song beatmaps from the get-go, and more can be found on the website. In a way, it functions more as an application for making and playing rhythm versions of any song.
The main goal of OSU is to get the highest score possible. This is achieved by perfectly hitting every note and is extremely difficult. The highest I got was a mere 96% accuracy on a normal-difficulty song.
So, at the end of the day, it’s really just grinding until you get the highest score on a certain song, after which you move to either a different song or a higher difficulty.
I was having fun for some time, but then I realized that this is completely pointless, and at no point while playing will I get the satisfaction of completion. As such, I dropped the game.

𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬/𝐀𝐫𝐭𝐬𝐭𝐲𝐥𝐞
I guess the UI is designed well. Honestly, I am struggling to think of anything to say.

𝐀𝐭𝐦𝐨𝐬𝐩𝐡𝐞𝐫𝐞/𝐈𝐦𝐦𝐞𝐫𝐬𝐢𝐨𝐧
The feeling of finally beating your high score is truly great. Unfortunately, it’s followed up immediately by the dissatisfaction with the current imperfect high score and the need to beat it. With time, this feeling does lose some of its power.

𝐒𝐨𝐮𝐧𝐝𝐭𝐫𝐚𝐜𝐤
I don’t know whether any of the songs in the beatmaps are made for the game. They are mostly Japanese songs. (From the cover, you can probably guess that OSU takes a lot of inspiration from Japanese culture, specifically anime.) If you aren’t a fan, almost any genre of music can be found within the fan-made beatmaps. I don’t have any favourites.

𝐅𝐢𝐧𝐚𝐥 𝐓𝐡𝐨𝐮𝐠𝐡𝐭𝐬
Careful not to ruin your favourite songs by over listening to them, while playing OSU.

Reviewed on May 13, 2024


Comments