(Played the demo version)

Despite clear inspiration from Tony Hawk, being a mobile game makes Perfect Grind not completely derivative. You swipe / hold the screen in certain directions to do tricks, and so the core mechanics are more involved than their inspiration. Think of it as a simplified version of fingerboarding. Maintaining a combo is slightly more challenging than just pressing the right buttons. Because of that, a flow state is achieved as there is in THPS, despite the limited set of tricks and shorter combos. I actually spent a decent amount of playtime just doing some flip-late-flip variations on flatground, because the controls were fun even when ignoring the obstacles. They use the functional limits of a touchscreen to make something satisfying.

The game is really short, with the full version only having 4 levels plus custom parks. I think there could also be more polish. For example, going off of big ramps can feel a bit random as to where you land. But overall, this is a good option if you’re interested in arcadey skating on the go.

Reviewed on Mar 30, 2024


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