Friendly
6/10
The aesthetic combines perfect black/white visuals with a symbolic myth that I find works really well only it didn't do nearly as much as it could've with it. The game was going well on most levels except I didn't like the open area fauna fighting but then seemed to abruptly end. It didn't build up or take any majorly interesting turn from the begging. A game with great ideas, fair execution and entirely missed opportunities.
6/10
The aesthetic combines perfect black/white visuals with a symbolic myth that I find works really well only it didn't do nearly as much as it could've with it. The game was going well on most levels except I didn't like the open area fauna fighting but then seemed to abruptly end. It didn't build up or take any majorly interesting turn from the begging. A game with great ideas, fair execution and entirely missed opportunities.