I didn’t have Resident Evil as a kid, so this got a LOT of play. So much so that I hadn’t played it in 28 years but still knew it so well I blasted through it and got the good ending on my first try.

It’s slow and plodding, but I can’t hold that against it because it’s SO deliberately so and is crucial in setting the mood. And BOY what a mood this game strikes. J-horror has long surpassed this in the interactive space, but as a game from ‘95 it’s such an interesting title, and framing it as a product of its time it’s still interesting to come back to even today. I’ve always loved Kenji Eno’s experimental approach and wish he were still around today.

Reviewed on Dec 12, 2023


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