A fun rogue-lite, with a refreshing sense of humour and witty commentary. Specific references feel dated already which is unfortunate as I really enjoy what this game strives for, so it's sad to think it has a sort of self-imposed expiry date.

The gameplay cycle works and progression is pretty satisfying whether you're just trying to beat each area or following the mini objectives of your colleagues.

The entire concept of gamifying the corporate art style and all the workplace do's and don'ts is super charming and I love the incorporation of colleagues as a sort of dysfunctional family that each offer their own unique perks.

I found myself genuinely interested in the story, despite its pretty basic setup and premise and that's all thanks to the characters. Dialogue is the real heart of the game for me with its compelling wacky and wonderful cast feeling like they're straight out of a sitcom. Every reaction and interaction was worth stopping and taking a break from gameplay to find out how they feel about the increasingly chaotic events.

Overall however the gameplay fell flat for me late game. I was pretty endeared by it at first and it can be pretty slapstick at times but once the novelty of wears off its clunky controls and strange physics start to nag at you to the point it feels more and more of a hinderance each attempted run. That is ultimately why I shelved this game, a rogue-lite for me needs more than just progression to keep you going or else it runs the risk of becoming too grindy and repetitive with larger and larger gaps between gameplay refreshers. Sadly even Going Under's great selection of delightful power ups fail to spice things up after your 50th consecutive run that was unfairly ended.

Reviewed on Jan 17, 2024


Comments