Let me preface this by saying I did enjoy Bomb Rush Cyberfunk. I'll give it a high rating cuz it absolutely nailed the presentation and overall feel. The core mechanics are wonderful, but I actually have a lot of criticism to lay on it.

The game Is at its funnest when you're just messing around its various stages, and its sadly at its worst when you're doing anything related to the critical path. It's not even that its bad, it's just boring and painfuly easy. Every crew is hyped up to be a threat, but nothing they ask of you is any challenge. If anything, as you play more, the difficulty curve actually goes DOWN. I beat the final crew with double the score they got, and I didn't even do any fancy tricks. The dream sequences are the only remotely challenging parts, but they go by very quickly.

Now, it's one thing to be too easy, but the structure is terribly formulaic as well. Every chapter pretty much goes down the same way, with every crew you face feeling practically identical to one another. There are story sections that do move things forward, but for the most part, it feels like you're always doing the same thing. Even the dream sequences, as fun as they are, still suffer from becoming just an expected part of a repeating formula.

Something everyone's pointed out is the underbaked and unpolished combat. Suffice to say, it doesn't feel good, but I think it could have worked. If anything, a lock-on button or system would have greatly helped

Lastly, it can be janky, pretty janky in both gameplay and stability. It crashed a few times when loading, and once on the final boss, which itself is pretty janky to fight.

Oh, and the story is just... bizarre.

Reviewed on Apr 25, 2024


Comments