Wowie wowie, this was so good.
I don't know where this game came from, but I'm glad I stumbled upon it because it may be one of my new favorite indie 3D platformers.
First off; this game is RIDICULOUSLY fluid to move around in. Your moveset is deliberately limited in super clever ways. You never wish you had more movement options, because there are so many things you can do with the few moves you have. Not a single platforming death felt cheap. It encouraged me to understand the physics and master them. Just masterfully done.
The game's structure is strange, but I really dig it. The game is basically one big Banjo-Kazooie-esq world with a TON to do. You only have a few things to collect, but they all feel like such an accomplishment when you find one. The EXP as a collectable is a cute mix-up. It functions fundamentally the same as Music Notes in Banjo. But them NOT being an object to see that single number go up, delivers a waaay different kind of satisfaction. It's pretty smart. Besides the big open world Owl level, you have a few little platforming challenges throughout, and a decent gauntlet towards the end. I can't stress enough how AMAZING that final gauntlet felt. It's been a while since I've played 3D platforming level-design THIS good.
The only grips I have with the game are one; before the final platforming challenge, there's a pretty lame boss fight. But it isn't very hard, just quite a bit of waiting around.
And the game only having one level, while a cool idea, ends up feeling a little small in scope. This may not be a bad thing to some. But I find myself loving the surprises that come from exploring new worlds in these kinds of games. I would have preferred something like three smaller worlds. Even so, the way this game chooses to pace itself is very unique and provides a very comfortably small experience.
The visuals are also worth mentioning, they are so stupidly well done. It is, at first glace an N64 game. But once you see it in motion, it's obvious they didn't limit themselves 100% with this illusion. The animation is insanely smooth, the worlds are huge and the game runs at a really smooth... 30fps lol. I know this is a point of contention for some, but I didn't mind at all. The game didn't make me WISH it was in 60fps. It was fine. It defenitly helped I played this on my CRT. Highly recommend if you're able to. It felt perfect for it. Thank god it wasn't emulating the slow down a game of this size would have had on that fuckin' system.
Anyways, this game is excellent. Super excellent. It's less than $10 and worth every penny. We need more games like this. Oozing with passion and skill. It's confident and doesn't over-stay it's welcome.

Reviewed on Oct 19, 2023


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