The campaign for this wasn't nearly as offensively skint as some people have made it out to me as. I think there is definitely a clash of design ideals though, with the best moments being the classically styled missions where setpieces are happening and the implications are big. The open ended missions are a novel idea but aren't done in the same quality that they were in MW1 or MW2, and tying in the Warzone elements to them kind of eliminates immersion a fair deal. Plus, this game loves to jump between perspectives. I believe by the end of the game you wind up having played 6 or 7 characters, where I feel like maintaining a minimum amount of perspectives makes for a stronger CoD campaign.
Multiplayer is great. I love CoD multiplayer and I'm not apologizing it. There could be something to be said about the laziness of just reincorporating maps from an earlier game as the primary pool, but I'll take anything over some of the godawful maps from MW2-2022 like Border or that Raceway. Since all the current map designers suck I'm happy to play what's proven. Also I can't comment on the gameplay on too granular of a level because I don't dive into meta or technique like that but it feels very top notch regarding animations and feel. The new loadout system is pretty neato as well, with the perks feeling a lot more controllable while at the same time making you feel more specialized
Zombies is fun. It can be stressful if you want it to be, or a simple, carefree timekiller if you decide to forgo the difficult stuff. Progression is basic, the missions aren't mentally draining, and it's just the kind of peak ADHD simulator I can lose a couple of hours on with a couple of friends
I suck at Warzone

Reviewed on Jan 16, 2024


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