Fantastic story with very cohesive themes and symbolism that feels genuinely subversive in its commentary on violence and how its presented in most games. Overall an oppressively fatalistic game but has some truly touching moments of hope and optimism sprinkled in, which end up being very effective given how dark the rest of the game is.

Brought down a bit by enjoyable but pretty simplistic musou gameplay that can get a bit tedious after a while. A lot of people say that the musou gameplay in Drakengard is bad on purpose which 1. is just wrong - its definitely not bad just tedious after a while and 2. i refuse to believe that Drakengard’s various gameplay flaws were meant to be “bad on purpose". This game is definitely disturbing and disquieting and unconventional on purpose - which I guess some people could be referring to when they say "bad" - but the idea that Yoko Taro would intentionally sabotage the gameplay in Drakengard to make a point is kind of ridiculous to me. For any piece of media with profit motivation - which this game does have being published by Square Enix - its incredibly rare and difficult for a creator to essentially make it "bad on purpose". There are too many people to push back against it and the higher ups would have to be remarkably incompetent to not notice this sort of thing going on and course correct. The only piece of mass-market media where i actually believe this claim of "bad on purpose" is Freddy Got Fingered and that was like a once in a generation fluke for a studio to somehow let that kind of thing happen.

Anyway really unique and genuinely subversive game with clearly a lot of artistic passion behind it. Highly recommend given just how one of a kind it is.

Reviewed on Mar 27, 2024


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