Falls short of the perfection of something like the Hotline Miami games, but for what it's worth Ruiner puts in a good effort. This is by no means a bad game, just a potentially great one let down in a few key areas. It typically plays great, and the core loop is very fun and polished, outside of a slight overreliance on giving all the enemies a teleporting dash in the later areas to artificially increase difficulty. I get doing that for a few special enemies but I'm not sure it makes much sense for like heavy minigun guys to be dashing all over the place as well. Also, the visuals are a bit too bland for my liking. I get what they are going for here, with the stark red lighting in the seedy crime dens and industrial underground factories in which you carry out your violent missions, but it becomes stale by around the halfway point. The look and design of the world are clearly inspired by Katsuhiro Otomo's Akira, so it's a shame that the overreliance on a constant red and black color palate diminishes Ruiner's ability to live up to the beauty of that film's visuals. I'm sure this sort of thing works for some, if not most people but it did occasionally become an annoyance in my playthrough. As for the story, it's generally tolerable but never truly interesting or well-presented. that's fine, it doesn't ever overstay its welcome and can be easily ignored outside of maybe the very underwhelming ending. The one aspect of Ruiner that I did feel was truly perfect was the music, the score fits the gameplay and tone just right and every track sounds great. This isn't quite great and I would never recommend it over something like Hotline Miami or even Furi, but for what it is, it's very fun to play.

Reviewed on Jan 30, 2023


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