Rollerdrome is a short and sweet experience that can best be described as a love child between Jet Set Radio and Max Payne.

Rollerdrome’s bread and butter is easily its gameplay. Rolling through the skating rinks at max speeds and jumping across roofs is unbelievably fun, and it becomes even more fun when you throw in the combat. The flashiness of the combat adds to the quality of the gameplay, doing tricks and taking advantage of bullet time to get more points and defeat enemies with precision was just so damn fun. I also found myself falling in love with this games gorgeous art style. Clearly inspired by Saturday morning cartoons through the use of vibrant colors and environments that look as if they were illustrated on paper.

The story takes a huge back seat in this game, but there are sections where you’re put into first person perspective and can read up on the overarching plot through newspapers, letters, computer emails, etc. In the year 2030, corporations such as megacorp Matterhorn rule the world and have set up sporting events to distract the public from the harsh environments created by corporations. One of these sporting events, Rollerdrome, is an essential event in which people get hired by Matterhorn to be contestants or a house player as a way to get life benefits for their families such as better insurance. We play as Kara Hassan, a rookie to Rollerdrome who aims to become the champion of the Rollerdrome tournament, it will not be easy for her whatsoever as she will have to face several enemies at once all while rolling through the arena on skates.

The only things I think this game could’ve used is a larger variety of weapons, considering the length of the game it’s understandable why we only got pistols, a shotgun, a grenade launcher, and a laser rifle, but god i would’ve loved automatic weapons like SMGs or an AR. I also think this game could’ve used better boss variety, there’s only two boss fights, but it’s the same boss both times just with added enemies surrounding it the second time. Not a huge deal though, it just makes me think of what could’ve been.

Hearing what happened to the studio that created this game is so damn sad. I’d easily be willing to play at LEAST 7 more of these, but unfortunately it just won’t happen. Take-Two is a BITCH for that.

Give this game a shot if you like games with fast paced combat and gorgeous environments, especially if you like games that are pretty much all just shooty shooty. It’s only about 3-5 hours long and i loved every second of it.

Reviewed on May 08, 2024


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