Not anywhere near as great as I’d hoped this game would be, but it’s also nowhere near as bad as a lot of people would make you think.

Suicide Squad: Kill The Justice League feels like a true Rocksteady game, held back by corporate greed and a shitty live service model. Just about everything you love about the Arkham games can be found here (spare a few things but I’ll get into that later). The graphics are absolutely gorgeous, especially during cutscenes where the character models can especially be shown off, and the detail on them is just phenomenal. While obviously a step down from the masterful combat of the Arkham series, SSKTJL still has great gameplay, it’s a lot of shooty shooty stuff which i enjoy, and the fast paced manner of it only makes it better.

SSKTJL has a story I’m very conflicted on. The first 3/4 were surprisingly great to me, getting introduced to the Justice League was great (even if we have to kill them which was a bummer) and their boss fights were surprisingly really fun and unique. Getting to see Kevin Conroy in the Batman role once more was just great, I’ve been a fan of his performances as Batman ever since i was a kid, and it warmed my heart to get to hear him again. Nolan North as Superman was surprisingly amazing, as much as i know it’ll never happen, if we ever get a Superman game in the future i’d love to see him back in the role.

Mission design in this game is unfortunately really repetitive, for most of the game i didn’t mind but looking back it was genuinely a drag sometimes. 97% of the missions, if not 100%, are just “run there and shoot those guys so you can shoot giant purple thing and go over there to do it again!” or the occasional “escort the payload!!” mission. The plot toward the end really got bumpy for me, the ending especially felt very abrupt and forced. All of the problems this game faces are unfortunately due to the live service model, the game sacrifices a fully coherent plot as a means to try to get players to continue playing for as long as possible over the course of years and of course spend money on the battle passes, if you take a look at any statistic it’s easy to tell that it isn’t exactly going well for this game. Corporate greed ruined this game, which as a result tanked the games player count and ruined its full potential, hopefully Rocksteady will get to move on from this game and continue making great single player games.

In short, SSKTJL is a good game that unfortunately gets brought down as a result of a forced live service model which was very likely forced upon Rocksteady by Warner Bros. Playing most of this game with my friend was an absolute blast as we laughed together at the high points of the story and enjoyed the shooting.

Reviewed on May 08, 2024


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