Ragdollmania: Havok Physics and its Showcase Games

Around 1996, a group of graphic design and programmers working at Trinity College in Dublin, Ireland experimented with simulating real-time glass shattering. They soon formed Havok, a middleware developer who would release a soon revolutionary, self-titled physics engine suite. Havok Physics gave other developers the tools with which to add lifelike physics rendering and interaction to their video games. We're accustomed to Havok and competing alternatives today, but the mid-2000s saw a lot of fanfare around games which heavily used it. A classic example is Half-Life 2's Gravity Gun puzzles, or the ragdoll-based environmental destruction in PAIN. Other games used blended ragdoll physics for visual effect more than gameplay, such as Max Payne 2. Intel and Microsoft have owned this tech over the years, but it paved the way for PhysX and other, similar middleware of renown.

This list collects all the most noteworthy games using Havok Physics, from oldest to newest. Because there are hundreds of releases which use Havok tools, I want to focus on the standout examples which popularized the Physics middleware. This means some Source Engine titles will count (ex. Garry's Mod), but most of the non-Valve or non-commercial games likely won't qualify.

Feel free to recommend games which have Havok Physics and which you can explain the significance of in a sentence or more. I'm using MobyGames to sort through and add the initial list, but let me know if a game's misreported as having/using any Havok middleware.

LEGO Studios Backlot
LEGO Studios Backlot
The people who brought us Mata Nui Online Game had even loftier aspirations for this Macromedia Shockwave cult classic. Textured 3D levels with Havok physics puzzle, all on Internet Explorer? It's more likely than you think. This remains one of my favorite examples of early Havok games.
London Racer II
London Racer II
The original London Racer from 2000 isn't on IGDB yet for some baffling reason. It was the very first released game to use Havok, and the sequels followed suit. We can laugh at the game's actual quality, but the middleware got its first public test here.

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