As said by a wise old sage: "be rootin', be tootin', and by Kong be shootin'...but most of all, be kind."

Everyone remembered the OK Corral differently. The Earps and feuding families each had their self-serving accounts of the shootout. John Ford, Stuart Lake, and other myth-makers turned the participants into legends, models of masculinity, freedom-seekers, and a long-lost Old West But the truth's rarely so glamorous or controversial. Just as the OK Corral gunfight never took place in the corral itself, Nintendo's Sheriff was never just the handiwork of a newly-hired Shigeru Miyamoto. How vexing it is that the echoes of Western mythologizing reach this far!

I am exaggerating a bit with regards to how Nintendo fans & gamers at large view this game. Miyamoto's almost always discussed in relation to Sheriff as an artist & assistant designer, not the producer (that'll be Genyo Takeda, later of StarTropics fame). That's not to diminish what the famous creator did contribute. While Nintendo largely put out clones and what I'd charitably call "experiments" by this point, their '79 twin-stick shooter defies that trend. It's still a bit rough-hewn, like any old cowboy, yet very fun and replayable.

Compared to earlier efforts like Western Gun & Boot Hill, there's more creative bending of Wild West stereotypes here, to mixed results. Though not the first major arcade game with an intermission, the scenes here are cute, a sign that the Not Yet Very Big N's developers were quick to match their competition. I do take umbrage with translating Space Invaders' aliens to bandits, though. Sure, this long predates modern discussions about negative stereotyping in games media, but that hardly disqualifies it. Let's just say that this game's rather unkind to its characters, from the doofy-looking lawman to his blatant damsel-in-distress & beyond. Respect to the condor, though. That's some gumption, flying above the fray on this baleful night, just askin' fer a plummet.

The brilliant part here is giving you solid twin-stick controls for moving & shooting well ahead of Midway's Robotron 2084. The dim bit is those enemy bullets, slow as molasses and firing only in cardinal directions. Normally you or the operator could just flip a DIP switch to raise the difficulty, but those options are absent too. What results is a fun, but relatively easy take on the Invaders template, one which rewards you a bit too much prior to developing the skills encouraged in Taito's originals. For example, it's much easier to aggressively fire here than to take cover, given the easily ignorable shields & posts. Your dexterity here compared to Space Invaders, or even Galaxian, tends to outweigh your opponents, for better and worse.

A counter-example comes when a few bandits charge into the corral, able to lunge at you if you trot too close. This spike in danger is exciting, an alternative to Galaxian's waves system which similarly revolutionizes your play-space. Where once you could just snipe at leisure, now you have to keep distance or get stabbed in the back! Of course, ranged exchanges were all that happened at the OK Corral. A little artistic liberty playing up the tropes can work out after all. Perhaps our strapping Roy Rogers believes in good 'ol fashioned marksmanship; he's a fool to deny himself fisticuffs, but a brave one.

When I'm not gunning down the circle of knives or playing matador with them, I think about how simple but compelling the game's premise is. We've gone from one Wild West tropset (the Mexican standoffs seen in Gunman & its ilk) to another, more politically charged one. You may be a lone marshall, but not much more than a deputized gang shooter. The game inadvertently conveys a message of liquid morality & primacy of who's more immediately anthropomorphic—empowering the Stetson hat over the sombrero. All basic American History 101 stuff, but displayed this vividly, this blatantly in a game this early? This seems less so Miyamoto's charm, more so his accidental wit.

Life's just too easy for the Wyatt Earps of this fictionalized, simplistic world. Another round in the corral, another kiss in the saloon, rinse and repeat. Maybe I'm giving too much credit to a one-and-done go at complexifying the paradigm Taito started, but it's filling food for thought. I highly recommend at least trying Sheriff today just to experience its odd thrills & ersatz yet perceptive view of the corral shootout tradition. The Fords & Miyamotos of the world, working with film & video games in their infancy, had a knack for making the most of limited possibilities. For all my misgivings, the distorted tales of the Old West are ample fodder for a destructive ride on the joysticks. Sheriff's team would go on to make works as iconic as Donkey Kong, so why downplay their earliest attempts to work with material as iconic as this?

I'm sure Sheriff will came back 'round these parts, like a tumbleweed hops from Hollywood ghost towns to the raster screen. Don't lemme see ya causin' trouble in The Old MAME, son.

Reviewed on Jan 28, 2023


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