Maybe you've seen the term "TTL" thrown about before, mainly for foundational 1970s arcade games. These pre-integrated circuit boards imposed many limits on creators, from Al Alcorn's team making Pong in '72 to SEGA sending the format off with their impressive racer Monaco GP. But in the years before large-scale ICs became feasible for mass-produced games, why not just stack a bunch of transistors next to each other for old times' sake?

Clean Sweep isn't much of a game beyond its historic significance. The idea of single-player Pong, without a computer to play against, must have seemed absurd back then. Of coursed, the solution was simple: fill the screen with other balls to collect. You work to deprive the play area of its starting flourish, bringing back Pong's negative space as you go. Now the opponent is yourself, both an enabler of on-screen events and the disabler should you fail to reflect projectiles. This makes for a fun experience at first, at least until repetition & self-consciousness set in.

So here's the question: why exactly did this disappear into the annals of '70s game lore while Breakout, its clear descendant, ascended to the pantheon? There's many good answers. Atari had production & distribution leverage outmatching even mighty Ramtek, best known then for their Baseball game. Woz & Jobs' design simply had better physics and kinaesthetics, from the tetchy ball-paddle inertia to the simple pleasures of trapping a ball above the wall, watching it go to work. Most likely, the '76 game just had better timing. Pong clone frenzy was the order of the day in Clean Sweep's time, with Atari's own new products struggling to keep up. Something with more of an identity like Ramtek Baseball would have done better than another space game, or what seemed to the public like a weirder take on solo Pong.

(I find it funny how the other review currently claims Clean Sweep is the clone despite predating Breakout. One could boil either game down to "single-player Pong clone" if they really try. That's a kind of reductive take I try to avoid when possible, even when discussing something this rudimentary.)

If you're intrigued by any of this, download DICE and find a copy of Clean Sweep & other TTL games (like the original Breakout, of course!). I can't think of any arcades that might still own, operate, & maintain this relic today other than Galloping Ghost up near Chicago, sadly. And it's nowhere on modern retro collections for obvious emulation-related reasons. But it paved the way for one of the most significant '70s games, and isn't half-bad to play for a few minutes either.

Reviewed on Jan 30, 2023


2 Comments


9 months ago

Mind If i asked how you played this?

9 months ago

Hi there! Thank you for your corrections. Like you said, I was being pretty reductive when writing the review and I got a lot of things wrong. Nowadays I'm trying to veer away from using that type of language (such as "clone"), but I still have the tick sometimes.