Positives [+] and Negatives [-]
+ The OST is probably the best thing about Genshin.
+ Fun combat mechanics (Elemental reactions, elemental skill/burst, team compositions, etc).
+ The world lore/Teyvat lore is somewhat interesting, but not too interesting or dense to deep dive and theorize like that Charlie Day board meme.
+ Huge range of character personalities, making the in-game world not feel monotonous.
- The main story (Archon Quest in proper terms) pacing is slow.
- Version events, character story quests, and character hangouts started out interesting and fun to do, but over the years it became boring and shameless filler. When it came to that point, I started skipping dialogue as I'm only doing it for the primogems now.
- Side quests/world quests are dragged on for too long with making the player wait real-time days to fully complete a chained world quest.
- Recent character kits have been uncreative; just slight changes from a previous character's kit. The animations get better, but the concept always stay the same.
- Despite the lore itself being engaging in its own right, the story-telling is subpar in terms of character dialogue and cutscenes.
- The worst of all: No attention/consideration to player feedback.

Been playing since October 2020. Definitely not worth the time and money, in my opinion. I have heard about the 7 year or 10 year development plan and it's a terrible plan. The long ride would have been enjoyable if the developers knew what content to keep players interested. However, no one is willing to stay for the long ride because the developers only know how to spread the game too thin. So many of my friends quit this game and it certainly wasn't the gacha system because most of them play other gacha games so I never understood why because the game was so fun to play in its first 2 years, but I now understand.

As of now, I quit this game. If I somehow come back to this game, FOMO will be the reason.

Reviewed on May 25, 2023


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