We've got our first contender for the most unintentionally genius game of the year. I knew I was in for peak when David Harbour stumbled across a magical talisman that teleported him to an eldritchian nightmare realm where the streets were always night and massive scum-covered flesh creatures were watching his every move, and he was like, "huh, now this is a predicament. Anyway, I have a mystery to solve!" And then proceeded to keep that exact air of extreme disinterest about discovering that cosmic, supernatural magic was a tangible, real part of his world for the next four hours.

To be clear, this game is a mess. While the environments are stunning and the sound design is top-notch, It's glitchy as hell, the combat is broken and feels awful to play, the dialogue is stilted and the puzzles are your pretty standard "wacky key" Resident Evil affairs. But there's just something about a scuffed game that lulls my bargain-bin-ass right in like a moth to a flame. Whether it's a bowl of soup in the background of a cutscene just freely stirring itself or one of the final bosses stopping mid-fighting me to reflect on his sins, this was some Grade-A jank.

If we're being real, probably best to wait for a sale or avoid it completely; it's not really worth your time. But my god, with the combination of two lead characters who seem to not give a single shit about being trapped in a Lovecraftian nightmare and combat where enemies will just walk through gunfire like your lobbing fruity pebbles at them, this whole thing is an essential one to play drunk with the homies.

Reviewed on Apr 09, 2024


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