Released very shortly after the original Famicom Disk System release of the original Castlevania, "Vampire Killer", as it's also known, is an adaptation of the Famicom game made for the MSX home computer system. It's never been released outside of Japan, and this game also is the only one in this post not on the Anniversary Collection. This is one that I bought on the Japanese Wii U Virtual Console to play on Twitch, and I ended up beating it in a little over 2 hours in one sitting.

While this will be uncannily familiar in many respects to anyone who has played the NES game, the MSX version of Castlevania is a completely different game in just about every respect. Some of that is down to the differences in the programming realities of building a game for the Famicom vs building one or the MSX, but there is a broader design philosophy that makes the bridge between the two far far wider. While still a stage-based linear game, MSX Castlevania is much more of an adventure game than its predecessor. In many ways, it's a kind of missing link between the first two Famicom game, and playing this explains a lot of why Castlevania II was just apparently an adventure game for no reason when the first entry was a straight-up action platformer.

Some elements of this game are just like its Famicom counterpart. Your whip upgrades when you collect power ups and that power resets on death, there are six stages with generally the same bosses at the end of each, and you collect hearts as you go through the castle. However, there is a LOT here that is utterly alien to the original Castlevania experience. You have hearts to collect, sure, but they don't power your subweapons (not like the other games, at least). In fact, this game doesn't even have subweapons at all. You use these hearts at merchants in the castle to buy things like health refills, new weapons, maps of the areas you're in, or even a shield to block incoming projectiles. There are more weapons, yes, but they replace your old one. If you get the knives (which are REALLY good), they replace your whip, but you can throw those things infinitely and they take no ammo to fire. The only subweapons that are here are the holy water and stop watch, which are both very very finicky to use, and seemed to require jumping in the air and then holding up and then pressing B to actually use. I could never get them to work reliably.

Additionally, each of the six stages are separated into three areas, and in each area you need to find a silver key to open up the gate at the end to access the next area. There are also normal keys to collect to open chests that hide everything from passive items to maps to just bundles of hearts you can use to buy stuff. The keys you need to progress are often hidden very well, and some are eventually even outright fakes or red herrings that are only there to try and get you to kill yourself trying to get them.

That brings me to my ultimate gripe with this game. While the first Castlevania is difficult to the point of not being very fun, I wouldn't call it outright unfair more often than not. Its level design is unforgiving, absolutely, but it's never meanspirited. MSX Castlevania, on the other hand, is a VERY vindictive and unfair game. It is riddled with traps to kill you like the aforementioned false door keys, and that's not to mention the slimes that are hidden in ever so many candle sticks, the enemies that are so close to the edge of the screen that you cannot enter that screen without getting hit, or how if you miss the return on boomerang weapons like the axe or cross that weapon is just GONE and you have nothing but your weak default whip again. Even your map has limited uses for some inexplicable reason. And this is all on top of how this game has no continues, no passwords, and no extra lives. You have THREE whole lives to get through the entirety of a very labyrinthine Castlevania and kill Dracula with, and should you lose those lives, it's back to the start of the entire game for you. Thankfully, Simon is pretty beefy and he can take a lot of punishment, but even with save states it was pretty difficult at times to not die before getting to the bosses.

The bosses, paradoxically enough, are super duper easy, but this mostly revolves around how this is an MSX game and not a Famicom game. Like most MSX games, the screen doesn't scroll with you as you move. Like in Zelda 1, when Simon gets to the edge of the screen, the next screen forms ahead of him as he transitions to it. It doesn't move along with you as you move like the Famicom version of Castlevania does. Another interesting thing is that, while Simon himself has a knockback SO huge that it actually knocks you farther than you can physically jump forwards, enemies themselves don't freeze upon being hit and have no invincibility frames at all. Simon can also whip his whip REALLY fast, so if you just get close to a boss, you can let it hit you, tank the hit and just lay into them while your invincibility frames keep you protected. While this is otherwise a very difficult game, the bosses are easily one of the least difficult aspects of it. This also has one of the easiest Dracula fights by far (at least if you buy the very cheap knife weapon being sold right near his boss door), although it does drag on and gets a little boring after a while. All that said, the most unfortunate thing about this being an MSX game is that the slowdown affects the gameplay far more than in the NES games, meaning there were a lot of times where the game simply didn't recognize an input because it was stuttering so badly and I ended up getting hit or dying as a result.

As far as the presentation is concerned, it's still pretty decent. The music hardware of the MSX isn't exactly up to the standard the Famicom could produce, but they're still quite good renditions of the tracks from the Famicom game. The graphics are also good recreations of that, although I wouldn't say it's quite as pretty as the Famicom game. There are some quite odd aspects to the presentation though. Particularly, that not only is the epilogue to this Japan-exclusive game all in English, is also doesn't even call you Simon Belmont O_o

Verdict: Not Recommended. I can say very safely that this is the worst Castlevania game I've ever played and almost certainly the worst in the series. It honestly wouldn't be quite so bad if it weren't for the lack of continues or extra lives, but even then it'd just be a below average adventure game. Even with save states, this game is really only ever worth playing if you're just THAT curious about how it fits into the overall evolution of the series, and even then, I'd advise just watching a playthrough on YouTube before spending any money on it (let alone 800 yen like I did XP).

Reviewed on Mar 18, 2024


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