This review will probably be shorter than my past few, mostly because it's Katamari! If you don't know what it is, then it's really easy to describe, and if you do know what it is, then you probably already have an opinion on it, so it's not really that worth dribbling on about here. I'd already loved the first two games, especially the second one, and this game reaffirmed that well-deserved love. The only part that made me sad was to learn that this was really the last real Katamari game on a console, with the PS3 one just being a compilation and not so much a new game of its own ;A;

It's Katamari Damacy: You use both joysticks as tank controls to roll around a big ball that sticks to anything smaller than it that you roll into. It's wacky, it's Japanese, and it's very very fun. The King of the Cosmos is his usual campy, cocky self, spitting tons of weird lines of both praise (of himself) and of demeaning (you, his son). The art style is more or less the same as the PS2 games, which I'm inclined to forgive not only because this was a fairly early 360 title, but also because it means the game has a really good frame-rate that rarely dips, and was immediately noticeable for me. Only in the very final levels when you get SO big that you can see most of the map at once does the game start to chug at all, and even then it certainly doesn't harm gameplay.

In comparison to the first game, it blows it out of the water. The first game had a bit more personality in the writing and had more, better music, but this game just has SO much better levels. There are fewer of them, yes, but gone are the totally wank "collect the biggest X in this area," or "collect only X as much as you can" stages that plagued that game. Now in addition to the missions where you gotta roll a Katamari to X-size, you also need to focus somewhat on the theme of that level (be it toys, cold things, powerful things, energy things, etc.) but that usually isn't too hard.

In comparison to the second game, though it has been a while since I played it, I do recall that game having more levels. I could be remembering it wrong though. Beautiful Katamari I would say is at least on the level of that game, though perhaps not quite as good because that game's writing was very self-referential and sillier, and it had more stages. This game keeps that game's local co-op mode though, so that's nice. The 360 version does have a level full of 360 controllers and consoles though, which made me giggle quite a bit X3. This game is also HARD like the past couple games. Especially the last 3 or 4 stages, you really gotta work to get the Katamari big enough for the goal-size.

Verdict: Highly recommended. It's Katamari! It's silly, it's wacky, and it's above all: fun. Even if you suck at it (like I kinda do, though I like to think not too badly), you'll have fun with the cool environments, neat art style, and fantastic music. I can also speak from experience to the fact that the co-op mode is a fantasticly fun thing to do with someone who doesn't play video games too often, or even with one who does. I will admit, this is really just a slightly lesser version of We Love Katamari but on a 360. However, if you can get past that, then it's a fantastic game that's still a boat-load of fun.

Reviewed on Mar 19, 2024


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