The actual generated landscapes are a cute novelty which the author acknowledges in-game were more useful for his own development as a programmer than as fun for a player. But I get the sense he pushed this out the door still under the impression the world creation was the core of the game.

It's not. The characters he made to introduce it are. The idea of a random procedural-generation algorithm and a not-so-random generation algorithm having personalities and conversations is really really clever and I wish there was more substance to explore that here. Hey dev man, make a sequel! Show Bit and Bot some love!

Oh jeez Adventure for a *BIT* I JUST got that.

Reviewed on Jun 07, 2021


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