This is part one of a serialized story about adventurers on a journey helping the people they meet along the way. But I didn't figure that out until it was almost over, so I spent most of the middle chunk wondering when we're gonna ditch this family drama we stumbled into and get back to the interesting characters. I don't think I can judge the story very much until I play part two. I will say, though: Usually lore dumps about the intricacies of a magic system are a huge turn-off for me, but I was all in on this one. Not sure why.

I really admire the dynamism they're trying to bring to the visual novel format on the technical side. In motion it feels like a kinetic comic book. Thumbs up. More of that please.

That's all I can say about the game for now. The rest of this review will focus on the totally absurd tavern music. https://www.youtube.com/watch?v=2hznCt-0YQw

First off this thing plays NON STOP in the tavern scenes, which happens to be where the characters like to meet and ruminate on the past. That means at least once we're pulled out of an actually kinda disturbing flashback with somber music into WHOMP WHOMP DUNDUNDUNDUN WHOMP WHOMP. I made the choice to assume the music is diegetic and there's actually a DJ having an intense argument with an acoustic ACDC cover band somewhere else in the room. It was a good choice.

Those tavern scenes are also pretty lengthy which gives you plenty of time to notice the music loop, and once you do you'll quickly realize that the song is only about a minute long. They try to disguise that by putting a fake-out ending in the middle...?! Every loop it feels shorter and starts to give me a headache. It's ridiculous.

I love it.

Reviewed on Dec 03, 2019


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