If some apocalyptic event forced me to seal myself in a vault with just a single video game, XCOM 2 would be the one for me. No other game has given me such deeply satisfying tactical fun with near infinite replayability. I didn’t think the formula could get much better after Enemy Unknown, but XCOM 2 somehow took that gem and polished it to an even brighter shine.

The measured use of proc-gen for the maps, new classes and items, more diverse mission types, and vastly improved UI were all welcome, exciting changes. The timed missions were a bit contentious when it was introduced, but to me this was a much needed counterweight that kept the game right on balance between slow, methodical tactics and aggressive, calculated gambits.

And much like Enemy Within, I think the War of the Chosen DLC has become a crucial part of the complete XCOM 2 experience. The Chosen enemies and the new faction classes added great variety and replayability, and I especially enjoyed how the new bits of lore and campy storylines integrated so seamlessly into the emergent narratives. I’m sure every XCOM fan has a tale about a heartbreaking loss of their cherished Reaper, or a pitched battle for survival against a Chosen’s base assault. The DLCs really set XCOM 2 apart as a unique game with its own flavor and not just an iteration of its predecessor’s formula.

Reviewed on May 12, 2024


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