Completed on Steam Deck
This game stands out pretty well despite being an amalgamation of very common things. It's basically like if one of those RPG Maker horror games was instead made in game maker and features proper combat. I was instantly sold on it from its trailer which is incredibly rare for me while scrolling through steam.

The atmosphere and graphics are very well done, guns all feel good to shoot, tied together with classic Resident Evil game design and puzzles. Great soundtrack and some rad boss fights too. Really cool to see survival horror and RPGMaker horror get mixed. The story and characters are likely not gonna really resonate super hard with most people but they're serviceable. The auto-aim can be a bit finnicky so I usually just kept it off most of the time.

Fell off a tad near the end as the lack of map coupled with how many rooms are in pretty samey hallways got a bit tiring. A lot of I know exactly what I need to use this item on, I saw the object like 10 times already, but I'm about to check 15 other rooms somehow twice each before I find the one I'm looking for I almost wonder if a map was omitted as an intentional form of padding. A map with even vaguely helpful info would have easily cut at LEAST an hour off my 4 1/2 hour run if not more. Hard to say if your mileage may vary on that, I could just be especially bad at keeping a mental image of location layouts.

Otherwise I thoroughly enjoyed it. I kind of wish they leaned a bit more into creepy enemy designs. The atmosphere is really good and I think more enemies with unsettling sounds could have gone a long way. But a majority of the enemy roster is wierdly out of place and/or not even trying to be scary. Would have liked more creepy ghost girls with knives and less goofy treasure chests hopping around the room. Either way there's good enemy variety and all your weapons feel useful. Definitely feels worth it to thoroughly explore for more health and ammo too. Managed to get through my first playthrough without dying, glad I went through the effort to conserve ammo early on.

Dunno, nothing too crazy but I just think it feels really good to play, and despite the omission of a map it pulls off the RE formula really well.

Reviewed on Oct 29, 2023


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