Graphics look really good and while the darker atmosphere of MK10 isn't there, MK11 looks far sharper with a bigger attention to detail.

The story is pretty ridiculous and really requires you to turn off your brain to enjoy. To avoid spoilers, I'll just say it involves a lot of time travel and I didn't feel like the game used it well.
The final boss at the end of Part I also felt incredibly unfair and pretty quick required you to cheese through the battle using a lot of jump kicks and uppercuts. Though that can be said about a lot of MK final bosses.
If anything, the story provides a lot of cosmetics, so going through it once isn't a bad idea.

The gameplay for the most part felt good. There is a pretty low level of entry and you can pick it up pretty quickly. It didn't feel as combo heavy as previous titles, but that didn't bother me too much.
Fatal Blow felt like a bad mechanic though. It deals far too much damage (almost half the health bar) and encourages you to intentionally get your HP down to 30% to use it. Your opponent can dodge or block it, but you can use it again after 10 seconds if that happens anyway.
Definitely should've been added as an option that can toggle on/off rather than a default mechanic.

Overall, it's a solid fighting game with a packed roster and a low level of entry, though the story leaves much to be desired and things like Fatal Blow just shouldn't have been in the game.

Reviewed on Dec 29, 2023


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