Experiments with some things and ends up quite different than the previous 2 games with mixed results.
This play more like a traditional beat 'em up than the last 2 games, which some people may like and others may not. I personally found it to be fine, though by the end of the game, it became kinda monotonous due to the low enemy variety.

The game is a lot more toned down and loses the vibe and atmosphere the previous 2 games had.

The stages are not linear and there are multiple way to reach the end stage boss. You have a map, but I feel like this wasn't implemented in the best possible way due to the multiple endings system.
Basically, you have a time limit, but you don't lose if it runs out, the story just changes and depending on which stages the timer did and didn't run out, and you get one of four endings.
This would be fine if you've already played the game and have a basic idea of the routes, but here it just adds a need to rush the levels, because you don't want to get the worst ending. And be prepared to be quite frustrated if you decide to rush by picking the shorter routes, because they aren't generous with the items you can pick up nor with the idea of fair difficulty.

While I enjoyed my time with the game, there is stuff that could've been executed much better and I don't think I'll be replaying it.

Reviewed on Jan 17, 2023


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