Hell yes to this game. I would inject it into my veins if I could. If there's another 3D platformer that completely capitalises on its movement and pushes it to its absolute limit as hard as Super Cloudbuilt does, I haven't played it. No potential is wasted; both players who like to carefully go at their own pace and those who like to absolutely blitz through levels like a playable Judas Priest song are rewarded here. And I don't just mean through actual in-game rewards, like its dozens of unlockable outfits and power-ups or its creative extra modes - feeling yourself get better at this game the more you play it is easily one of the most instrinsically satisfying gaming experiences out there, in part thanks to how it feels like the devs made it their mission to make the simple act of moving around fun.

The absolutely delicious schmovement of Super Cloudbuilt complements the expertly crafted levels so well. No matter which level you're in, you're always coming across alternate paths and nooks & crannies with collectibles or easter eggs that constantly had me thinking "these guys thought of everything." On the rare occasion that there seems to only be one way through a given obstacle or challenge, you have such a flexible array of movement options at your disposal that you can almost always make your own way through it with a bit of clever thinking (hint: jump on your bombs).

Outside of all that, the art direction is really pretty & atmospheric and the soundtrack is stunning from start to finish. The story that's there isn't Legacy of Kain or anything, but it's endearing for what it is and its core theme of pushing yourself to overcome your struggles is both appropriate for the game's difficulty (dare I say, ludo-fudo-wudonarratively harmonious) and helps make Demi a decently charming/relatable protagonist.

Incredible game overall. The team behind it deserve every success for the passion they poured into it.

Reviewed on Oct 28, 2021


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2 years ago

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To make it a triple whammy, it's also been de-listed from online storefronts, at least temporarily. The fact that the devs are still working on updates for the PC version in spite of all that makes me respect them a lot, though. For now, I'll take solace in the belief that there's an alternate universe somewhere in which Coilworks are swimming in Rockstar money.