Recently circulating on Twitter was one of those checklists which show one hundred logos for you to get your score based on how much you’ve “completed” a genre.
The latest was Nintendo games, I was surprised by how low my score was but amongst the early NES games and Wii U online play things I had never played was this game.
It immediately jumped out, I love a little puzzler and I enjoy Pokémon.

I was also aware however that it was another one of those games where they have reskinned an existing title with Pokémon because… people love it!
Last time I played a puzzle game reskin was Pokémon Puzzle League, I had played Panel De Pon (the game it’s a reskin of) prior to this though and although I didn’t dislike Puzzle League it didn’t really bring anything worthwhile with the reskin bar some FMV sequences which were fine but it lost more than it gained such as Panel De Pon’s interesting bosses - however that’s that game.
As far as I was aware Trozei is based on Yoshi’s Cookie, a game which I don’t recall playing so I wouldn’t have anything to directly compare to.

What struck me with Trozei from the start was it looked nice, the art of the protagonist and villains were quite different to what I’d normally expect from Pokémon but this along with a story that made some actual sense, Trozei felt like it was its own thing - it was hiding it was a reskin fairly well.
That story in short is that Team Rocket or whoever it is in this, have stolen tons of Pokéballs and stored them in warehouses.
Trainers can only carry six around in the normal Pokémon lore so a single person infiltrating these warehouses wouldn’t be able to free the tens or hundreds of ‘mon on their own… unless.
In comes the Trozei device which can scan balls to see what’s inside without opening and by grouping four or more together can teleport them back to base.
This way of making the game work within the lore isn’t the most genius thing in media I’ve ever come across but smart enough to give me a smirk and believe it. Believe it as much as anything in the Pokémon world.

As explained in the story, Trozei is a matching game. You can slide rows and columns to try and match ‘mon into fours or more in a straight line, once this is done a Trozei starts which allows you to combo, getting a three, then as many twos until the timer runs out.
Your win condition is to match X amount of Pokémon before the screens fill up vertically, pretty standard affair.
The tutorials explain the sliding and combo systems but what the game doesn’t really inform you is how you’re meant to get highscores or complete your Pokédex, because of course it has one.

Each stage will show some silhouetted creatures, these appear when… well I’m not quite sure, I assume it’s based on getting a certain amount of combos but if it told me I never saw it.
Due to these rarer monsters appearing in smaller numbers the easiest way to get them is from Dittos, if you don’t know Pokémon Ditto is a little pink slime that changes into other Pokémon so in Trozei it counts as one of any kind and the game drops them in if you score with more than you need (matching five rather than four).
This collection list should be something that adds replay value but it simply highlights a lot of the game’s problems.

Due to the time restraint, the speed the screen fills and looking at both the top and bottom it feels hard to prepare as much as you’d like. It’s easy to set up a couple of things and just keep pairing until the Trozei stops but after a while it feels manic and not fun, just quite random.
I’m sure there are top level Trozei players that can see the two screens and think twenty slides ahead but it never felt natural and I could list a dozen games in this genre where it does.
These high scores and rarer Pokémon are not needed to proceed, which is good because it would become tiring but also bad because I simply moved right on and never went back.

Also if I wanted to go back after completing the game I couldn’t. On completion the game unlocks hard mode and resets. Essentially NG+ without the option to say no.
An awful design decision that, if I didn’t already have the overwhelming feeling of “thank god it’s done” on completion, would not help save the game and give it more lifespan.

One interesting thing the game does is there are a handful of bosses from Team Plasma or whoever it is in this.
They occasionally replace ‘mon with rocks that can only be deleted with Dittos, they turn the lights out if you’re not moving giving you only silhouettes to use to get the lights back on, some even occasionally shove lines to mess up the patterns you’re trying to make.
At first this stuff is cute and interesting but as you face each new boss it does nothing to change things up as it goes bar make the scores you need to obtain higher and higher and it becomes a slog.

Trozei’s campaign could have done with half the levels it did but then I guess how could they possibly fit in all the monsters… who cares is what I say, it sucks.
Also the dialogue is quite boring and a lot longer than it has right to be, I almost stopped the game before it ever got started, because it had to explain we’re saving Pokémon from Team Skull or whoever it is in this game.

There are a few training levels which ask you to clear a screen in one combo.
The funny thing is these show how the game could be quite smart but the main gameplay is just pushing so much on you and rushing you to keep up that it can never really be appreciated and it’s never really hard just grueling.

To go back and compare this to Pokémon Puzzle League, I feel with my limited knowledge Trozei does a better job as a game reskin.
The issue is that under the skin is a much worse game.
Panel De Pon is great, play that on Switch online.
I will not be bothering to play Yoshi’s cookie or any variant in the future however.

Reviewed on Oct 15, 2023


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