This title is a masterclass in the subgenre of puzzle-platformers that many indie games live in. The place where it isn’t just about going left to right and solving puzzles, but where it’s all about emotions, feelings, beautiful art, music and essentially just vibes.

Your character, never given a name during your time playing is an unknown red coat and hat wearing person who at first you are simply just moving from left to right with.
You learn, or more so confirm, movement is with the stick, you have a little jump and a button to pick items up. Interacting is simply done by picking up and placing objects or physically pushing your character into buttons or movable objects.
That’s it, except, you can zoom in and out.
A simple addition to a set of simple controls that enables you to feel the scale of what the protagonist is coming across, the vastness of the journey you are heading on and also the fine details and information that maybe can be taken from the world at their level.

Outside of some seagulls and other animals you move by, you are all alone in this world, heading forwards for honestly, an unknown reason. Freedom, back to someone, it is always never completely clear and still you feel things for this character as this journey continues.

I say that you as the protagonist are alone, but truthfully this isn’t quite the case as I see it.
Very early on through some basic puzzle solving you discover what is this game’s main thing: The Okomotive.
To describe the Okomotive as simply a vehicle almost feels reductive. True, it is a tool for your character to travel from A to B, to head towards the unknown in the right direction but over time it feels like so much more.
It feels almost like a companion, you take care of it as you must fuel it, stop fires and fix any potential mishaps.
Along your journey you find new ways to upgrade the Okomotive and each of these feels more fulfilling and more like a real gift than upgrades do in most other games.

I can only imagine the bond you feel with this big wheeled, trash eating, sail using car thing is what it is like to own and love a Classic or Vintage vehicle.
To say that before I even played this myself, watching @nightmaremodego stream this I got emotional about a car, feels wild but this game manages to do this.
The rollercoaster is not just the physical ride it takes but the emotions this game manages to surface along the way.

The art in FAR is beautiful, painterly, fascinating to absorb the worlds as you pass them and the weather changes.
The music is incredible and puts in so much work, you can feel excited, frightened, calm, proud - for such a short journey it would be a crime to explain each or any of these highs but they are there.

Earlier in the year I played a game that was much more of a “limbo clone” and it too had wonderful music and great art but it didn’t have as much soul as FAR, for it couldn’t hold a candle to what this game does. In that review I used words such as cute, nice and slow.
Those could apply to FAR but don’t cover it, instead majestic, fascinating and gentle are what come to mind.
In other version of this type of game I can find myself becoming bored, feeling that it is time for the next thing, in FAR I only ever felt this way when I would leave the Okomotive to find fuel far away and the only criticism I have is really grasping and that is I would like maybe one or two more bits to pick up easier - that’s it.

My advice, whenever you may be reading this, grab this game for the pennies it costs to get now. Stick your headphones in, shut out the rest of the world and play this through, even potentially in one sitting.
I am not expecting you to cry, but if you do play this and do not feel anything I would be shocked.

Reviewed on Dec 19, 2023


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