Simultaneously peak and mid.

Peak mid, if you will.

The writing is extremely cute and charming, yet it is obviously juvenile in a way the console games aren't. Guntz's arc is solid and more mature than the rest of the game, but the game doesn't go any deeper than a Power Rangers show. Still, the writing is very funny and very earnest. I found myself smiling a lot at the dialogue and there were moments that I found genuinely moving, though the intended audience is squarely for children rather than the all-ages mature writing of DtP and LV.
The fan translations insistence on making the dialogue swear-heavy is very stupid, though, and single-handedly justifies localization as a concept if fans shove in four letter swears into a very Rated E game.

The music is either really dinky and simple or inexplicably very good tracks (ignoring the tracks from other games) with highlights being the vocal theme and the moon area's theme.

I enjoy the gameplay...kind of. The weapon diversity is really fun to play around with, and I like how each character has their own gimmick. The color gimmick is actively detrimental, though, and more often than not puts the player in unfair situations in cases of enemy groups with mixed colors. Since you're forced to have each attack button locked to a specific color, this locks move variety for every character that isn't Klonoa and even then he would appreciate a lot more move diversity in some of his weapons.
There's a lot of other decisions that are baffling like the OBNOXIOUS level curve, mashing being the enforced way to optimize combat, the existence of the healing enemy in a lot of room layouts including as a summonable mook for the final boss that can fully heal the guy if you're unlucky and don't have a special move prepared, and the lack of i-frames giving some enemies like the Shield Moos the ability to kill you VERY quickly.
If you play this, just level Klonoa and Guntz. This way the level curve is anywhere near tolerable without 10 hours of overall grinding. While Pango is enjoyable, his usefulness unfortunately falls off hard and all his weapons do the same thing.

Overall, Klonoa Heroes was an experience I enjoyed but the game also got on my nerves so badly I had to put this down for four months before picking it up again. I really do think an ARPG game would work very well for Klonoa. Mature the writing and make it more in line with the console games; get rid of all the jank that makes the game more limiting and unfair than it needs to be; and don't make every single boss have 3000 HP and have so much defense the fights last for 10 minutes with minimal variation. Do this and there's very solid potential for a stellar entry into the series.
As-is, only play this if you have extreme patience for grinding and GBA jank. You don't lose a lot of the experience watching an LP instead.

Reviewed on Oct 15, 2023


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